Texas Hold
'em Rules
Texas hold 'em (or simply hold 'em
or holdem) is the most popular of the community card poker games.
It is the most popular poker variant played in casinos in the western
United States, and its no-limit form is used in the final event of
the World Series of Poker, widely recognized as the world championship
of the game. It is commonly played in the rest of the world as well,
but Seven-card stud and other local games may be more popular in some
places. Although it can theoretically be played by up to 23 players,
it is generally played by between 2 and 10 players. It is one of the
most positional of all poker variants, since the order of betting
is fixed. RulesThe
descriptions below assume that you are familiar with the general
game play of poker, and with poker hands. They also make no assumptions
about what Betting structure is used. In casino play, it is common
to use a Fixed limit and two Blinds, one for half of the first-round
betting limit and one for a full bet. The limit for the third and
fourth betting rounds is generally double that of the first two
rounds. It is also not uncommon for the fourth bet to be larger
still, and for the big blind to be less than the normal first-round
bet, in which case it is treated the same way a sub-minimum Bring-in
is treated in stud poker. Antes may be used instead of or in addition
to blinds. The game also plays very well at No limit, and many Tournaments
(including the above mentioned World Series championship event)
are played that way.
Play begins with each player being dealt
two cards face down. These are the only cards each player will receive
individually, and they will not be revealed until showdown, making
Texas hold'em a Closed poker game. A first "pre-flop"
betting round now happens, beginning with the player to the left
of the big blind (or the player to the left of dealer, if no blinds
are used). Now the dealer deals a burn card, followed by three face-up
Community cards called the Flop, followed by a second betting round.
This and all subsequent betting rounds begin with the player to
the dealer's left. After this round, a burn card and single community
card called the Turn (or Fourth Street) are dealt, followed by a
third betting round. Finally, a burn and a single community card
called the River (or Fifth Street) are dealt, followed by a fourth
betting round and Showdown if necessary.
On showdown, each player plays the best
five-card hand he can make from the seven cards comprising his two
and the Board (the five community cards). A player may use both
of his own two downcards, only one, or none at all to form his final
five-card hand. If the best five-card hand he can make is to play
the five community cards, then he is said to be playing the board,
and is entitled to split the pot with others playing the
board if no one can play a better hand. It is common for
players to have closely-valued hands. In particular, Kickers often
are needed to break ties (but one must be careful not to break the
only-five-cards rule from Poker hand), straights often split the
pot, and multiple flushes may occur (where the ranks of the cards
in each flush must be counted carefully to determine a winner).
Examples
Here's a sample final showdown:
Board
4♣ K♠
4♥ 8♠
7♠ |
Alice
5♦ 6♦ |
Bob
A♣ 4♦ |
Carol
A♠ 9♠ |
Ted
K♥ K♦ |
Alice's best five-card hand is
8♠ 7♠
6♦ 5♦ 4♥,
making an 8-high straight. The best hand Bob can play is
4♣ 4♥
4♦ A♣ K♠,
for three 4s with
A and
K kickers.
Carol can play A♠
K♠ 9♠ 8♠ 7♠ for
an A-high
flush. Finally, Ted can play K♠
K♥ K♦ 4♣
4♥,
for a full house, which wins.
Here's a sample deal. The players' individual
hands will not be revealed until showdown, to give a better sense
of what happens during play. Bob, to the dealer's left, posts a
blind of $1, and Carol blinds $2. Alice deals two cards face down
to each player, beginning with Bob and ending with herself. Ted
must act first because he is the first player after the big blind.
He cannot check, since the $2 blinds plays as a bet, so he folds.
Alice calls the $2. Bob puts an additional $1 with his $1 small
blind to call the $2 total. Carol's blind is "live" (see Blind (poker)),
so she has the right to raise here, but she checks her option instead,
ending the first betting round.
Alice now burns a card and deals
the "flop" of three face-up community cards, 9♣
K♣ 3♥. On
this round as on all subsequent, Bob begins the betting. He checks,
Carol opens for $2, and Alice raises another $2, making the total
bet now facing Bob $4. He calls. Carol calls, putting in an additional
$2. Alice now burns and deals the "turn" card face up. It is the
5♠.
Bob checks, Carol checks, and Alice checks, ending the round. After
burning, Alice deals the final "river" card of the 9♦,
making the final board 9♣
K♣ 3♥
5♠ 9♦. Bob
bets $4, Carol calls, and Alice folds (Alice's holding was A♣
7♣; she was hoping
the river card would be a club to make her a flush). Bob shows his
hand of Q♠
9♥, so
the best five-card hand he can make is 9♣
9♦ 9♥
K♣ Q♠, for
three 9s,
K and Q
kickers. Carol shows her cards of
K♠ J♥,
making her final hand K♣
K♠ 9♣ 9♦ J♥
for two pair, Ks
and 9s,
with a J kicker. Bob wins the pot.
Here's another situation that illustrates
the importance of breaking ties with kickers and card ranks, and
use of the five-card rule. After the first three rounds, the board
and players' hands look like this (though the players don't actually
know the other players' cards):
Board
(after three rounds)
8♠ Q♣
8♥
4♣ |
Alice
T♣
9♣ (T = 10) |
Bob
K♥ Q♠ |
Carol
Q♥ 10♦ |
Ted
J♣ 2♣ |
At the moment, Bob is in the lead
with a hand of Q♠
Q♣ 8♠ 8♥ K♥,
making two pair, Qs
and 8s,
with a K
kicker. This just beats Carol's hand
of Q♥ Q♣
8♠ 8♥ T♦ by
virtue of his kicker. Both Alice and Ted are hoping the final card
is a club, which will make them both a flush, but Ted would have
the higher flush and win if that happens. For example, if the final
card was the 7♣,
Ted's flush would be Q-J-7-4-2,
while Alice's would be Q-T-9-7-4.
Alice could still win, though, if the final card were the
J♦,
as that would give her a Q-high
straight. On this deal, however, the final card was the A♠,
which didn't help either of them. Bob and Carol still each have
two pair, but notice what happened: both of them are now entitled
to play the final A
as their fifth card, making their
hands both two pair, Qs
and 8s,
with an A kicker.
Bob's K no
longer plays, because the A
on the board plays as the fifth card
in both hands, and they can't play six cards. They therefore split
the pot.
Basic Strategy
Poker strategy is highly complex --- an
aspiring player would be wise to buy a book on poker strategy before
playing in a casino. Nevertheless, some of the basic factors that
influence good play can easily be explained. One of the most significant
considerations is the number of other players at the table: in a
large game with 9 or 10 other opponents, you need to have a strong
hand to win the pot, so you should fold most hands before seeing
the flop. In a smaller, "short-handed" game you can afford to play
more hands, since you are facing fewer opponents. Other important
factors:
- the style of play of your opponents:
how often they raise, how inclined they are to call, and so on
- your position in the hand. The player
in the "dealer" position is always the last player to act in every
betting round. Therefore, that player has the most information
about the other players, and is in the best position. The earlier
the position you are in, the greater your disadvantage. Therefore,
you should be inclined to play more hands in late position, and
fewer hands in early position.
- your "table image": how other players
at the table perceive your play alters the way they play. If they
think are you a "tight" player who only plays premium hands, they
will be less inclined to call your raises; if they think you are
an aggressive player who frequently raises with mediocre hands,
they will be more inclined to call. Good poker players are able
to vary their style in play to take advantage of the present situation
and to make their play less predictable.
Pre-flop
- High Pocket Pairs: Pairs from Aces
to Tens are always a good starting hand, you have the chance to
improve on them, and even if the board doesn't help, you can still
win with the highest pair.
- Middle Pocket Pairs: Without improvement,
a middle or small pocket pair is a weak hand in a full game. The
usual strategy is to try to see the flop cheaply with a hand like
this --- if you "flop a set" (hit a third card of the same rank
on the flop), you now have a very strong hand. If you miss the
flop, fold. Since the odds of flopping a set are about 7.5:1 (or
11%), try to avoid calling too many bets pre-flop, since you will
be folding most of the time on the flop.
- High Cards: Two unsuited high cards
should usually be played at least to the flop. The chances are
that if you flop a pair you will have the best pair on the table.
Suited high cards should be played more often, as a high card
flush is now possible.
- Suited: If your two cards are suited,
don't overrate them. Suited connectors, such as 9♥
8♥, are good drawing hands: they have a chance
to make both a straight and a flush.
- Other: If you have nothing, play to
see the flop if the bets are cheap, if you can afford them. A
seven and a two or a three, unsuited are considered the worst
pre-flop hands, so folding on them is advised.
After the flop
- Bet or call most of your drawing hands,
if you have a four card flush or four card straight.
- If you don't have a drawing hand after
the flop, fold.
- If the flop goes against your high
pairs, and shows possible flush or straight, fold, especially
if there is heavy betting.
- When you hit a flush or straight, be
aware of the possibilities of other players having the same hand
but higher. If there is heavy betting, it is probable that someone
else has hit it as well.
- If you have 2 pair, or 3 of a kind,
and after the flop, and there are two suited cards in the flop,
bet to knock a player off a flush draw, the same is true for connector
cards (possibly making a straight) the goal being to keep players
from seeing cards that may help them and not you.
Source: Webster-Dictionary.org |